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The Kinister Workout

Shots

Bert Kinister's drill catalog — the shots we're grinding to sharpen stroke, position, and shape. Tap a shot for the diagram, replay, source video, and the mistakes to avoid.

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Shots drilled

English
Difficulty
Status
Series

Shot 01

Basic Stop Shot

FoundationalNot yet triedTop Dogs Workout

Shot 02

Pocket Speed Diagonal

FoundationalNot yet triedTop Dogs Workout

Shot 2.5

Power Draw — Full Length

AdvancedNot yet triedTop Dogs Workout

Shot 03

Inside English — Return to Center

IntermediateNot yet triedTop Dogs Workout

Shot 04

Three Rails to Middle

AdvancedNot yet triedTop Dogs Workout

Shot 05

Two Rails to Middle

IntermediateNot yet triedTop Dogs Workout

Shot 06

Draw to Center

IntermediateNot yet triedTop Dogs Workout

Shot 07

Soft English Across

IntermediateNot yet triedTop Dogs Workout

Shot 08

Two Rails — No Third

AdvancedNot yet triedTop Dogs Workout

Shot 09

Four Rails — Zig-Zag

AdvancedNot yet triedTop Dogs Workout

Shot 10

Half-Table Draw

IntermediateNot yet triedTop Dogs Workout

Shot 11

Six Balls into the Side

AdvancedNot yet triedTop Dogs Workout

Shot 12

Right English to Center

IntermediateNot yet triedTop Dogs Workout

Shot 13

Three Rails — High Left English

AdvancedNot yet triedTop Dogs Workout

Shot 14

Natural Angle to Center

IntermediateNot yet triedTop Dogs Workout

Shot 15

Pat's Favorite

IntermediateNot yet triedTop Dogs Workout

Shot 16

Two Rails — Middle of Top Table

IntermediateNot yet triedTop Dogs Workout

Shot 17

Speed Control — No Long Rails

FoundationalNot yet triedTop Dogs Workout

Shot 18

Three-Rail Draw

AdvancedNot yet triedTop Dogs Workout

Shot 19

Side Pocket Cut — CB to Top

IntermediateNot yet triedTop Dogs Workout

Shot 20

Three Rails — ¾ High English

AdvancedNot yet triedTop Dogs Workout

Shot 21

Outside English + Draw

AdvancedNot yet triedTop Dogs Workout

Shot 22

Two Rails Out of the Corner

IntermediateNot yet triedTop Dogs Workout

Shot 23

Around the Table — Side Pocket

AdvancedNot yet triedTop Dogs Workout

Shot 24

Long Diagonal — Watch the Scratch

AdvancedNot yet triedTop Dogs Workout

Shot 25

Jump Shot — Tears Up Cloth

AdvancedNot yet triedTop Dogs Workout

Shot 26

Run Six Balls

123456
AdvancedNot yet triedTop Dogs Workout

Shot 27

Dead Level Draw — No Rail

AdvancedNot yet triedTop Dogs Workout

Practice Drills

Routines & Drills

Multi-ball routines and progression drills that go beyond a single shot. Use them to score yourself across a session and track measurable improvement over time.

Drill

The Ladder Drill

1234

Pure stop-shot drill at increasing distances. The OB starts one diamond in front of the cue ball; you pocket it with a stop shot, move the OB back one diamond, and repeat until the OB reaches the foot rail. Miss anywhere and you start over from rung one.

FoundationalTracks highest rung

Drill

Wagon Wheel

123456

One object ball on the foot spot, cue ball at center table. Six numbered landing zones around the table. Pocket the OB in the same corner every rep and land the cue ball in each zone in sequence — cycling through follow, draw, stun, with and without english.

IntermediateTracks zones hit

Drill

The Mighty X

Kinister's signature stroke-honesty drill. Place the cue ball and object ball on the long table diagonal — OB near one corner, CB near the diagonally opposite corner. Shoot the OB straight in. Cycle through stop, replace, follow, and draw variants. The diagonal exposes any flaw in your stance or stroke.

FoundationalTracks made in a row

Drill

Line-Up Drill (15 Balls)

Fifteen object balls lined up on the long string between the side pocket and the foot rail. Break the line with the cue ball, then run as many as you can. The pre-arranged line forces you to read clusters, choose pockets, and manage cue-ball traffic.

IntermediateTracks high run

Drill

9-Ball Ghost

Layout varies — see drill page for setup & scoring.

Play a race against "the Ghost" — an opponent who never misses. Rack nine balls, break, take ball-in-hand on the first shot, and run the rack. Any miss or scratch loses the game. Win the rack to win the game. Race the Ghost to 7 (or any target) to measure your shotmaking under match-style pressure.

AdvancedTracks racks won

Drill

Bowliards

Layout varies — see drill page for setup & scoring.

Bowling-style scoring on a pool table. Rack ten balls, break, and run as many as you can — each ball counts one point, with strikes (all 10 in a row) and spares (clear the table in two innings) bonused like bowling. Ten frames per game. The format keeps every rack relevant and gives you a real number to chase.

IntermediateTracks game score

Heads up: Kinister deliberately never published diagrams for the 60 Minute Workout — the videos are the source of truth. The setups here match his verbal descriptions; treat the geometry as a guide and fine-tune as you drill. Per-shot timestamps are filled in as we catalogue them.